As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble.
As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble.